How To Draw Men's Hair
Hair is very important for our characters, lending a personality of its own, so drawing pilus exactly as we imagine information technology can be a real challenge.
But there are many different approaches we can take! For me, the most important rule is to sympathize what I am cartoon, so that I don't become lost halfway through.
1. Construction and volume
First, we must ascertain the areas of our character's hair. Marking a reference point or a road which divides the hair can help usa. For instance, at the hair parting (ane). From there, information technology becomes easier to encounter the direction that each section volition accept (2).
Every bit my drawing advances, I ponder some possibilities. This character volition have straight hair, cutting only over the shoulders. I think no bangs would be better, but I want some hair to embrace one middle, and the tips of the hair to curl inward.
I beginning to draw these lines. I might change my mind subsequently, but this stage allows me to see more clearly.
The head is a sphere. If we don't take that into account, the drawing could beginning to flatten. This is a fairly common mistake. Let's have a expect using a mesh to demonstrate:
Each hair comes from a specific point and grows in a dissimilar direction. Even when the hair is very long, the gravitational forcefulness somewhen brings information technology down.
Pilus locks must somehow wrap the head following the curves of its surface. Check the difference between these ii images. Both circles have a layer around them, but A looks more like a flat shape, whereas B looks to be more spherical.
Hair does not glue itself to the caput. Permit's keep in heed that at that place is ever space between strands and over layers of hair, which builds up to create book.
• The light-green area (one) indicates the gap between the head and the edge of the hair.
• On the back of the head (2) there are several layers of hair, but since it'due south straight pilus, the edges are almost unaffected, which allows a very subtle falling effectually the neck.
• The volume varies depending on the amount of pilus on each side of the head (3).
Many artists cull to simplify the hair using basic shapes, or annihilation else that helps them define the volume, the angles, and to hands approach values. So they add details to the surface.
Task: I e'er recommend learning using existent-world references. Take some photos of hair styles and identify where the locks are coming from and where they are going. You lot can as well draw their edges.
▲Animated GIF
2. Shape:
Some cartoon styles demand more effort in the detailing stage than others, but it is always necessary to take into business relationship the standard characteristics of hair. Permit'due south look at it this way:
The overall hair is a set of many locks > locks are a set of strands
• Hair does not form a compacted shape, nor a consistent one. It is very light, so when the character moves, the wind, the humidity, or anything that surrounds it tin can touch on its silhouette.
Let's see some examples, pace by footstep:
Straight hair:
• My first step was to draw the edges of the chief lock (the one which will exist the base of our drawing), following the management in a S shape. Then I filled it in to create its silhouette.
• The trivial strands on Stride 3 follow a very similar direction, but slightly more than pronounced, enough to add together dynamism to the shape.
Finally, I added some strands which move in completely different directions than the original one, to balance the composition and make information technology more bonny.
Curly pilus:
• The lock curls itself around in a cylindrical shape. Endeavor not to make this shape completely directly, otherwise the lock will terminate up looking like a spring!
• Then I simplify, start cartoon a ribbon. See how information technology becomes thinner equally it approaches the tip. The third stride is to detail the external and internal sides (A).
• I added some texture, post-obit the management of the curves. I as well put in some irregularities around the edges to lucifer the surface (B).
Nosotros can employ this method to create more interesting and complex silhouettes:
I followed all these criteria to castor up my grapheme and then I added the necessary corporeality of detail while keeping it simple.
three. Adding values:
I am going to apply the value scale to ascertain details and give a 3D outcome to the shapes.
The beneath image is a hairstyle consisting of irregular layers and overlapping locks. If we only had the silhouette, we wouldn't notice all these details, thus I need to dissimilarity the different sections in order to highlight these shapes.
This is the pace-past-pace process which will assist us sympathise better:
• I define the edges (ane). In step 2, the mid-tones can exist seen in the corner; the strokes follow a single management to maintain the harmony of the shape, and the illuminated areas are left blank.
• In footstep 3, we apply darker shades to darken and deepen some areas, for example, on the overlapping layers as indicated by the arrows. I continue this way until the drawing is finished.
It is not a problem if we are but guided by our intuition when cartoon shadows and lights. "Lighting" is an extensive and super interesting topic, and I am afraid that what I explain here is non enough to cover it! I'd recommend researching and practicing as much as possible.
Hair types and textures:
Textures make unique sensations and enrich our illustrations. It may exist overwhelming to recollect nigh hair textures, simply instead of working exclusively with lines, nosotros must not reject other tools that can make tasks easier also as creating incredible effects, both in digital and traditional art spaces. Information technology is always good to experiment to develop methods that highlight the qualities of our mode!
I don't have a unique answer to which tool to use in each case, but hither is a inkling: imagine the feeling of each type of hair!
Short, most shaved hair feels similar a carpeting —I've always thought so! And when I draw information technology, I similar to requite it a prickly, pointy, rough appearance.
For wavy hair, I recall most the sea waves, curves finding one another. In that location is life, energy, and motion.
On the other hand, direct hair has serene, at-home, simple and maybe elegant lines.
Explosive —but non too much, curly hair is voluminous, hard to control and, many times, hard to comb! Fluffy, soft, playful and gorgeous, those are some adjectives we tin think almost. Textures save time and add complication to the shapes.
Conclusion:
These are all general approaches that utilize tin utilize to make hair await like hair. If you desire to go further, break the rules! There is zippo incorrect in, for instance, ignoring gravity, or exaggerating the book of hairstyles, or creating hair made of fire! There are so many possibilities we can play with to create new things. I hope this article has been helpful for you. If you lot wish to see some of my works, please have a await at my social networks and my portfolio:
https://www.instagram.com/eri_duh/
https://twitter.com/eri_duh
https://world wide web.artstation.com/eridey
Thank you very much for reading!
Source: https://www.clipstudio.net/how-to-draw/archives/159719
Posted by: vaughnreyel1980.blogspot.com
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